Table
of Contents
Introduction
Selecting
a Committee
Responsibilities
Brain
Storming
Planning
Events
Setting
the Date
Announcements
Inspecting
features
Mundanes
Organizing
Officials
Laws/Criminals
Issuing
Seals
Event
Ideas
Game Ideas
Selling
Items
Problem
solving
Closing
the Fair |
Brain Storming
Now that you have called your first meeting of the
fair committee, what do you do? The best thing to do is brain storming.
All aislings have a spark of creativity in them. No creative idea
is a bad idea. Encourage the entire committee to share their idea
and suggestions openly with each other. Each member can build on another
members suggestions.
To start with, you may think about all the options
available in Temuair. Mundanes are very helpful to aislings planning
a fair and are certainly willing to go the extra mile for a well thought
out idea. Basically, if a function already exists in Temuair, it
can be implemented in another form in the fair grounds. I.e.:
Special effects on the stages.
The areas available in the fair grounds for different
events include:
-
Tavern: A quaint area for those to gather
and purchase refreshments and share in fellowship.
-
Water fountain: Located at the entrance of
the fair grounds. The fountain is surrounded by park benches.
This is also a great place for small gatherings.
-
Event booths: These booths are available
for aislings to hold their own events, discussions, games etc. There
is a posting board near each both so that information about the event is
easily accesible to all. An event seal must be purchased for these
booths.
-
Merchant booths: These booths are for aislings
to sale the many different items they have found in Temuair. There
is also a posting board near each both so that information about the event
is easily accessible to all. A merchant seal must be purchased for
these booths.
-
Small stage: Located in the center of the
event booths area. This is a very small stage, only about 2 aislings
can fit on this stage comfortably. It is ideal for stories, speeches,
and auctions. An event seal must be purchased to enter the stage.
-
Track Area: This is a large area that holds
a large track and a smaller track separated by a rope.
-
Summoning Arena: This is the only area in
the fair grounds where it is legal to use magic according to natural law.
The area consists of a large open arena.
-
Stage: This is ideal for plays and other
events that involve a cast. There is a back stage area connected
to this stage. Only way on to the stage is through the back stage
door. There are special affects available to the stage director which
include magic and sound affects. A director's seal must be purchased
and the director must than accept cast members in order to access the back
stage. All special affects cost 1000 coins each to use.
-
Amphitheater: This stage is just like the
other and includes all the same affects as the others. There is no
back stage to this stage. Cast members must be summoned to the stage
by the director. Whispering is not allowed in this area so it is
ideal for contests where answers cannot be whispered to others. An
amphitheater director's seal must be purchased to enter on stage and summon
other's on stage. All special affects besides the summoning cost
1000 coins each to use.
This is also a good time to decide which city should host
the fair. Some things to consider when deciding the location are
the number of officials within the city that can assist with the event
and the amount of work and time required by mundanes to move the fair to
another city.
A fair doesn't necessarily have to be named the same
as the previous fairs. The committee may choose to give it a different
name depending on location.
Now that you have come up with a few ideas, it's time
to plan them in detail. |