Faoi ​​Shaoránacht
On Citizenship

Basic Elements of Citizenship

Before we look at the citizenships of each state let us first go over three basic elements common to all:

1. Awakening Point
First and foremost all states provide an 'awakening point' for their citizens. Aislings who retire ((log off)) for more than a day ((about 3 hours 20 minutes)) will reawaken at this point unless they are near death ((skulled)). Awakening points also serve as 'anchors' for spells that "send an aisling home" such as dachaidh and rift.

Aislings in guilds with their own awakening points are given a choice where to go each time they awaken (either stay at the guild awakening point or go to the awakening point of their citizenship), but not when using a spell to return home.

For stateless aislings their awakening point is the outer part of the Mileth Village threshold.

2. Politics (or lack thereof)
Mileth, Rucesion, Noes and Suomi have political systems that aisling citizens may take part in. Aisling office holders write and enforce laws in these states among other duties. Tagor, Loures and Undine have no such aisling political systems.

_____2a. Respected Citizen: is the lowest political office in Mileth and Rucesion. To craft most pre-master armors and to become an Aisling of Talgonite requires one to have held at least one term of this office or alternately be a Tagor citizen.

_____2b. Throw: This skill allows aislings to throw another aisling standing in front of them by one pace. It can be quite useful in the arena or simply if one needs to move sleeping aislings out of the way in daily life.

Throw can be learned by monks and rogues from the mundane trainer Bodil in Abel. For all other paths the only way to learn throw is to take office as a Guard in Mileth or Rucesion.

_____2c. Dying Armors: The ability to dye armors requires one to hold a political office in Mileth or Rucesion.

Due of the necessity of becoming an Aisling of Talgonite (and by extension the ability to ascend) for nearly all aislings as well as the usefulness of the skill throw, it is highly recommended that young aislings follow a specific citizenship path. See the Recommendations Scroll for more details.

Introduction
Citizenship Basics
Mileth
Rucesion
Mileth & Rucesion Politics
Tagor
Noes
Noes Politics
Suomi
Loures
Undine

Jurisdiction
Recommendations
References & Reading
3. Law
All aislings are bound by the Mundane Mandate ((Dark Ages Terms of Service)) regardless of citizenship or lack thereof. By holding citizenship in a state with an aisling political system (Mileth, Rucesion, Noes and Suomi) an aisling also becomes answerable to as well as protected by the laws of that state in many situations.

See the Jurisdiction Scroll for more details.
Faoi ​​Shaoránacht - On Citizenship | A Practical Lore by Ramanayan Caesar of Mileth | 191.1.1