Faoi ​​Shaoránacht
On Citizenship

Rucesion


Aisling
Citizenship Since:

Deoch 6, Fall
Aisling
Governed Since:

Deoch 6, Fall
Awakening
Point:

Rucesion Inn
Admitted
At:

Rucesion Inn or Bank
Admitted
By:

Rucesion Office Holders
Political Offices:
Respected Citizen, Guard, Guard Captain, Judge, Demagogue and Burgess
Office Holder Terms:
Respected Citizen: Two Moons
All Others: Four Moons

By Deoch 6, the aisling population of Temuair was growing rapidly. Abel, Rucesion and Undine each offered themselves to become a second state for aisling settlement. A two round vote was held by aislings. Undine was eliminated in the first round and Rucesion defeated Abel in the second.

Thus Rucesion in Deoch 6, Fall became the second state to allow aislings to become citizens as well as assume political power. Aislings have governed Rucesion ever since.

Rucesion historically was the center of aisling commerce; centered around it's bank. Rucesion's community message board was the the go to place for gossip and discussion. In modern times Pravat has increasingly challenged Rucesion for commerce and message boards in general are rarely used due to newer ways of communication ((such as Dark Ages groups on Discord)).

Rucesion has also long been and remains the center of gem polishing in Temuair. This is mostly due to the so called 'black market' being located in central Rucesion and the ability to cast spells within city limits.

Introduction
Citizenship Basics
Mileth
Rucesion
Mileth & Rucesion Politics
Tagor
Noes
Noes Politics
Suomi
Loures
Undine

Jurisdiction
Recommendations
References & Reading

Awakening & Travel Times

Citizens of Rucesion awaken at the Rucesion Inn. Rucesion is tied with Suomi as the best citizenship in Temuair for travel times. Rucesion Inn is just steps away from docks where ships can take aislings to locations far and wide.

(( Abel Tavern
0:25
1st
Cail Temple
0:25
1st
Coliseum Arena
0:22
2nd
Ceannlaidir Temple
0:20
1st
Medenia (Caravan)
1:40
1st
Deoch Temple
1:35
2nd
Mileth Altar
1:18
3rd
Fiosachd Temple
0:30
2nd
Mileth College
0:18
2nd
Glicoa Temple
0:33
2nd
Pravat Cave
0:20
2nd
Gramail Temple
0:20
1st
Rucesion Bank
0:15
1st
Luathas Temple
0:35
1st
Temple of Choosing
0:45
2nd
Sgrios Temple
1:10
1st

Ranking is for Mileth, Rucesion, Tagor, Suomi and Loures citizenships. Times were measured using the most direct routes from the Rucesion Inn available to all aislings (except to Medenia where the express ship was used). No change of form was used. All times out of character.))


Territory

Rucesion territory is divided into two areas:

Rucesion Village
is the main population center and contains shops, services and points of interest.

Dubhaim Castle was the seat of power of the Chadul aligned Isle of Dawn long before the aisling era. Nowadays it is a complex of decaying structures that are inhabited by foul Dubhaimaid remnants. The temple of Sgrios can be found amongst the crumbling walls accursed creatures.



(( Click to see in full size. ))

1
Rucesion Inn
Maria
-Awakening Point
-Citizenship Functions
9
Luathas Temple
Gabriela
-Luathas Religion Functions
2
Armory
Carlos & Marcelo
-Goods
-Mentorship
-Repair
10
Village Hall
Eduardo
(Rucesion Citizens Only)
-Citizenship Functions
-Judicial Functions
-Political Functions
3
Docks
-Village Entrance / Exit
11
Justice Hall
Ramiro
(Rucesion Citizens Only)
-Civic and Judicial Records
-Trial Chamber
4
Rogue Trainer
Baltasar
-Goods
-Trainer
12
To Mileth Sgath Pit
(Rucesion Citizens Only)
-Shortcut to the Mileth Sgath Pit
5
Black Market
Braz
(Rogues Only)
-Goods
13
Dubhaim Threshold
-Entrance to and exit from Dubhaim Castle
6
Goods Shop
Huberto
-Goods
-Tailoring
-Smoke Bombs
14
Dubhaim Castle West
-Very low insight hunting
-Sgrios Temple Entrance
7
Bank
Antonio & Angelo
-Banking
-Citizenship Functions
-Hairstyling
-Higgling
-Send / Receive Items
-Trainer
15
Dubhaim Castle South
-Low insight hunting
-Sgrios Temple Entrance
8
Church
Ereno
-Matrimony
16
Dubhaim Castle North
-Mid insight hunting
-Sgrios Temple Entrance


Becoming a Rucesion Citizen

New citizens can be admitted by any Rucesion office holder at the Rucesion Inn or Bank in Rucesion Village. Prospective citizens must first be stateless.

Rucesion citizenship is regulated by law under the Commonwealth Preservation Act. It holds that aislings may be admitted freely provided they meet the following requirements:

1. No more than three criminal marks
2. No criminal marks less than one deoch old

Rucesion, as per the Codes of Practice law, considers the following to be criminal marks: Exile, Jail, Arrest*, Political Barment or Sgath; * - excluding Hwarone arrests


Changing & Losing Citizenship

By Renunciation: Rucesion citizenship may be voluntarily renounced at the Rucesion Inn, Bank or Village Hall. The aisling will become stateless. This act will also erase an aisling's political history in Rucesion as well as any political clout. Renouncing is required into order to become a Mileth or Tagor citizen.

By Overriding: Rucesion citizenship may be overridden by assuming Noes or Suomi citizenship. This leaves the aisling's Rucesion political history and clout intact.

By Banishment or Exile: Rucesion citizens banished or exiled from Rucesion will lose their citizenship. Banishment does not erase one's Rucesion political history while exile does.

((Bug Note: Characters who have lost their citizenship by being banished or exiled may run into issues where certain NPCs think the character is still a Rucesion citizen. Besides being readmitted this can be fixed by going to the Rucesion Inn or Bank and "renouncing" citizenship.))


Politics & Law Enforcement

[For an in depth guide to Rucesion Politics and Law Enforcement please refer to the Mileth & Rucesion Politics Scroll.]

Rucesion is an aisling governed state with a intricate political system that citizens may participate in. Rucesion's legislature is called the Demagoguery. Laws passed by the Demagoguery are enforced by Rucesion law enforcement officers.

(( To view the laws of Rucesion hit the "W" key and then select "Rucesion Law". Low insight characters may be unable to view the board. The author of this lore also maintains an out of game law archive which can be viewed online here. ))

Aislings who violate Rucesion law can be banished and serious offenders exiled. Banishment lasts eight days ((24 hours)). Exile terms can last up to two deochs ((90 days)) and must be lifted manually by a Demagogue or Burgess. An aisling who is banished or exiled cannot enter Rucesion territory will be physically blocked from crossing the Rucesion Village and Dubhaim Castle thresholds.

Rucesion also practices capital punishment. Executions or 'Sgathings' are carried out publicly in the Sgath Pit located on the first level of the Mileth Crypt (take the right most set of stairs at the vestibule).

(Note: The Sgath Pit is jointly governed with Mileth and is considered the territory of both states. In addition to the entrance mentioned above Rucesion citizens are also able to enter the Mileth Sgath Pit via a short cut located at the far end of the Rucesion Commons.)

A condemned aisling is first summoned to the pit and then foul creatures known as sgaths then are summoned to dispatch them. This leaves a permanent scar on an aisling's legend. Crimes under Rucesion law which call for sgathing include murder, grand theft and mass abuse of political power.

Rucesion law has a far reach. Citizens are obligated to obey Rucesion law when in neutral territories. Non-citizens who victimize Rucesion citizens in neutral territories can be prosecuted under Rucesion law as well.

For more information refer to the Jurisdiction Scroll.

((Shown right: Mileth Sgath Pit. Aisling murderer the TehLeader is being sgathed. Memory Courtesy of Kairri. Click for full size.))

Faoi ​​Shaoránacht - On Citizenship | A Practical Lore by Ramanayan Caesar of Mileth | 191.1.1