Semitas Arcana Temuair - The Paths of the Secrets of Temuair

 

The Secrets of Treacherous Sleep - The Sweet Slumber of Ignorance

An interesting and versatile series of spells, comprising of  Beag Pramh, Pramh, Mesmerise, as well as Suain, and the Sleep Trap, Sleep Snare, Greater Sleep Snare as well as the Great Sleep Snare.

 The Priest path, the one that shows the most positive of feelings, calmness, and love in a group is able transfer this aura of calmness in virtue of will to their enemies,  cause them to fall asleep through the Pramh secrets. However, this is also justified by other means - being the path of Compassion, the Priest utilises the secrets of sleep,  so as to ease the creature’s suffering while their allies are destroying it. However, as pramh breaks on attack, Glioca has offered her followers of the most austere purity to the Bard’s Path a way to ease the creature’s suffering in virtue of it being lulled by invoking the Mesmerise secret - a powerful harp tune that lulls  the creature, showing that the Pure Bard, having no other Path’s values to focus upon, has instead placed even more overt focus on those of their own path. The Suain secret induces a deeper sleep upon the creature, which can thus not be broken , and weakens them, seemingly paralysing them, leaving them completely unaware of whatever happens to them. 

The path of the Rogue also has access to sleep traps, however, there is nothing compassionate about the sleep induced to creatures via Rogue traps. The Rogue, being an expert trickster builds these traps using chemicals, vials, or other substances imitating the craft of the Priest - inducing them into deep sleep, as is, after all, the materialistic way of Fiosachd. The monk could also be seen fit to wield traps, as they are a quite effective way to manage one’s life in nature - however, monks do not seem to tame nature in order to exploit it as the Rogue would, but instead be natural themselves.

Some could also argue that the wizard, as an optimal spellcaster, could have also been granted the secrets of  Sleep, however, intricate psychological invocations and secrets are completely irrelevant to the Wizard that focuses on the Elemental delvings nature - unlike the perceiving and understanding comprehension of the Priest with the mentality and minds of others.

Frost Arrow - Almost Frozen

Not exactly a spell of charming slumber, but with a similar concept & outcome. A rather unique ability to those of the Archer path, as this secret acts not in direct damage dealing, but instead hinders one’s enemies.  The frost arrow almost freezes an enemy into their place; through artifice techniques, the workings of which I have yet to completely find out, resulting in decreased frequency of movement and attack, thus buying precious time for the Archer to escape, or get in range to fire their other arrows – as such, it reinforces the Rogue’s other abilities, and is thus suitable for those of the Archer path.
However, one may as well argue why did the Wizards not be the ones to receive such an elementally based secret, and rightly so – although, as the Frost Arrow, despite its name, works in a purely mechanical, and perhaps organic manner, it is arguable whether the Summoner’s use of mind and arcane intellect would be of much use in implementing such a technical secret.


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